Converting Maya 2016 to 2015

This is a common issue to face while working with a Maya file. Every time Autodesk does an update to their software, they inevitably change the code a bit. The trick with going backwards in Maya versions is figuring out what they changed. The Good News: It’s usually not that complicated. The Bad News: You’re […]

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Rigging a mustache

Image Credit: Eric Meister – meistermash.tumblr.com So you’ve got a sweet character in mind for your next shot but, he’s missing something. A killer stache. There are many ways to rig a stache to your character. I’ll cover two quickly but there is a third way for much more complex situations. We’ll have to save […]

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