Happy New Year!

In 2014 Long Winter released 9 new characters to the public and signed on 15 new members, launched a new website , and created custom characters for schools and studios!  It’s been an awesome year for LWS. You all have been a HUGE part of what has made this year for all of us. Honestly, […]

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Mark | New Character!

MARK IS HERE!! We are really glad to announce the release of the 8th Film Series character! You can pick up a copy of Mark for yourself, TODAY! Use coupon code: mark release and get 20% off Mark until the end of the week!    For more information about Mark, check out his product page […]

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Cody is Live!

Check out the Demos!   Cody Face Demo from Long Winter Studios on Vimeo. Cody Body Demo from Long Winter Studios on Vimeo. We are really happy to announce to you all that the long awaited Cody character rig is now online. Cody also comes with the LWS parentConstraintTool!  Swing by the Shop and take […]

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Patrick Update!

What we did: Added head isolation attribute to head control Changed function of Eyes when Eye Follow is set to 0 Cleaned up a few other little things that should help your poses and animation Make sure to grab the latest from you “My Account” page! If you bought Patrick on the old system fill […]

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New Images | Cody Character Rig

Cody is the first Kid character rig being released by Long Winter and we’re looking forward to seeing you guys put together some great animation with him. The goal with Cody was to make a really fun, multi-age boy character ready to be animated by everyone from beginners to advanced animators. With a few tweaks to […]

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Brooke Update | v1.2.2

A simple yet helpful update. Nothing too crazy changed but, we did rename the controls on the right eye section of the face. This update will not be compatible with current working files. What we changed: Added shoulder translate controls Added a parent option to the eyes global Renamed the right eye controls due to […]

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Argus Update | v1.5

Better deformations around the neck, mouth and jaw! If it’s digital, it’s changeable. And we are always excited about improving these characters. With this round, you’ll see that we focused on stepping up the deformation and control of some of Argus’ key features. His neck now holds better volume. His mouth has a fuller range […]

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