First look at our project with Autodesk Maya and Rockstar

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Here is the announcement we’ve been looking forward to sharing with our Long Winter community! We are incredibly proud to have worked on a killer new project with Rockstar and Autodesk Maya to showcase the new features of Maya 2018.

Autodesk has posted a preview of some of the film on their blog – here’s a quick sneak peek of some of the work we did:

Maya 2018 is showing off some great features and stability improvements. It’s hard to go back to our 2016/17 workflow after this project. Stay tuned on our Facebook page and our blog for a look at the whole film – it’s going to be amazing!


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3 Comments

  1. stevetalkowski July 26, 2017 at 10:27 am #

    Hey guys! Absolutely LOVE this character and the animation workflow example. I’d love to see a detailed tutorial on how you set up the facial rigging controls and utilized the Pose and Shape editors. Will you be at Siggraph next week demoing for Autodesk?

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