We’re offering a special $10 off to anyone who uploads picker and pose library files to the Free Stuff forum! We want to help build up a great catalog or resources for you guys. All you need to do is upload a link to your picker or Pose library! Some basic rules do apply. Make […]
What we did: Added base control to FK hips for better control Added parent options to IK hand controls Fixed space issues with feet. Make sure to grab the latest from you “My Account” page! If you bought any Crash Characters on the old system fill out the form below and we’ll add him to your […]
What we did: Added head isolation attribute to head control Changed function of Eyes when Eye Follow is set to 0 Cleaned up a few other little things that should help your poses and animation Make sure to grab the latest from you “My Account” page! If you bought Patrick on the old system fill […]
WOOOO WHOOO!! We just got the final details worked out and this fancy thing has officially hit the streets! With this little fella, you can constrain objects together in seconds! And it’s done in a way that is kind to animators. If you want to pick up a copy of this tool there are […]
Cody is the first Kid character rig being released by Long Winter and we’re looking forward to seeing you guys put together some great animation with him. The goal with Cody was to make a really fun, multi-age boy character ready to be animated by everyone from beginners to advanced animators. With a few tweaks to […]
I’ve got a decent commute to and from work at the animation studio every day, but I enjoy it. It winds up being a pretty great opportunity for sketching. Last night was especially good pickin’s.
It’s actually waaaaay easier than cartoon Eric is makin’ it seem
A simple yet helpful update. Nothing too crazy changed but, we did rename the controls on the right eye section of the face. This update will not be compatible with current working files. What we changed: Added shoulder translate controls Added a parent option to the eyes global Renamed the right eye controls due to […]
Better deformations around the neck, mouth and jaw! If it’s digital, it’s changeable. And we are always excited about improving these characters. With this round, you’ll see that we focused on stepping up the deformation and control of some of Argus’ key features. His neck now holds better volume. His mouth has a fuller range […]
Picking up objects is tough! This is the first of many Tools for Animators from us I can’t tell you how much time I’ve spent trying to get a cup in and out of the hands of one of my characters. Honestly, Maya just doesn’t have an easy, animator friendly option for this. Sure, you […]
We are happy to announce a brand new character rig, Cody! We’ve had so many requests for a kid character we just couldn’t ignore it. We’re happy to share some of the first images of Cody. Enjoy and keep an eye out for a video in the next couple weeks. Cody will be ready soon […]
Our Walter Rig is now available!! That’s right, Walter is ready for you! We’ve added a few extra features as well as improved a lot of the old features with this guy. Some of those features include: – Multiple display modes – Hide limbs in Cans mode – Cool hat – Multiple clothing options – […]
With fall on it’s way, students are getting ready to jump headlong into your classes. Make sure you have the best assets ready for them when they get there!